
Careers
Calm teams.Global impact.
Join a focused team publishing apps and games for players on every continent — with real ownership, a sustainable pace and modern AI tools from day one.
Why Zenvorio
Room to focus, reasons to stay
AI-assisted workflow
Modern AI tools for every role, from code reviews to concept art and store assets.
Profit-linked bonus
Bonuses that follow the results of the titles you help build and grow.
Learning allowance
A yearly budget for courses, books and conferences that sharpen your craft.
Health cover
Statutory insurance plus private health coverage for you.
Team retreats
A yearly retreat and small celebrations whenever a title ships.
Calm schedules
Realistic plans, protected focus time and no culture of late nights.
How we hire
Four calm steps, no surprises
- 01
Apply by email
Send your CV or portfolio, plus a few lines on why the role interests you.
- 02
Intro call
A relaxed 30-minute conversation about you, the role and how we work.
- 03
Practical exercise
A short task or portfolio walkthrough — never unpaid production work.
- 04
Meet the team
Talk with the people you'll work with. We aim to decide within a week.
4 open roles
Open roles
Engineering
Senior Unity EngineerEngineeringRemote (APAC)RemoteFull-timeSenior
Own gameplay systems for puzzle and casual titles, from first prototype to worldwide release.
What you'll do
- Build gameplay and meta features in Unity (C#) for Android and iOS.
- Keep builds light and smooth on entry-level devices.
- Wire up ad mediation, analytics and remote config cleanly.
- Set code standards and support the engineers around you.
What you'll bring
- 5+ years with Unity and at least one shipped mobile title.
- Deep C# skills and a solid grasp of Unity UI and rendering.
- Hands-on profiling and optimization on Android.
- Clear written communication in English.
Nice to have
- Experience with AdMob or AppLovin MAX mediation.
- Tooling or editor-extension experience.
Game Design
Puzzle Game DesignerGame DesignRemote (APAC)RemoteFull-timeMid
Shape levels, pacing and progression for calm puzzle games, then let player data refine them.
What you'll do
- Design core mechanics, level sets and difficulty curves.
- Write concise specs and iterate daily with engineers and artists.
- Plan experiments and read retention and monetization results.
- Track the puzzle market and bring back what works.
What you'll bring
- 2+ years designing puzzle, casual or hybrid-casual games.
- Strong sense of pacing, rewards and ad placement design.
- Comfortable with spreadsheets and basic analysis.
Nice to have
- A shipped title with 1M+ downloads.
- Basic prototyping in Unity.
Marketing & UA
Growth Marketing Manager (UA)Marketing & UARemote (APAC)RemoteFull-timeMid
Grow our titles profitably across Google, Meta, TikTok and performance networks.
What you'll do
- Launch, scale and optimize campaigns on Google Ads, Meta, TikTok and Mintegral.
- Manage budgets against ROAS and payback goals.
- Run a weekly creative testing loop with the art team.
- Report results and spot the next growth lever.
What you'll bring
- 2+ years of mobile UA for apps or games.
- Hands-on with two or more major ad platforms and an MMP.
- Strong analytical habits and comfort with large datasets.
Nice to have
- Experience with ad-monetized titles.
- SQL or a BI tool.
Monetization
Monetization AnalystMonetizationRemote (APAC)RemoteFull-timeJunior
Grow ad revenue across the portfolio without hurting the player experience.
What you'll do
- Maintain mediation, bidding and waterfall setups in AdMob and AppLovin MAX.
- Watch eCPM, fill rate and ARPDAU, and dig into anomalies fast.
- Design and read placement and frequency experiments.
- Keep app-ads.txt and network integrations in good shape.
What you'll bring
- 1+ year in ad operations, monetization or analytics.
- Working knowledge of in-app ad formats and mediation.
- Careful, detail-oriented and strong with spreadsheets.
Nice to have
- Experience with Unity LevelPlay, Mintegral or Pangle.
Don't see your role?
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